Nick Vigna
Lead Artist - Valkyrie Entertainment
Seattle, United States
Summary
I love to wear multiple hats and being able to fill in wherever help is needed. I take pride in getting the job done at an exceptional level of finish, no matter the role.
I primarily focus on 3D art, but have expertise in several more fields including Game Design, UI/UX design, and Illustration.
Skills
3D ModelingDigital SculptingPBR TexturingTexturingEnvironment DesignSet DressingLevel DesignGame DesignUI DesignUX DesignPixel ArtFXDigital PaintingIllustrationArt DirectionTeam ManagementOutsource Management
Software proficiency

Maya

Photoshop

Substance 3D Painter

Marmoset Toolbag

Unreal Engine

ZBrush

3DCoat

Quixel Suite

GameMaker: Studio

Spine 2D

InVision

Adobe XD
Productions
Video Game
Bark Sequelo
Year
2024
Role
Creator
Company
Polynaut Games
Mobile Game
Dragonstone: Kingdoms
Year
2018
Role
Art Director
Company
Ember Entertainment
Mobile Game
Meow Match
Year
2017
Role
UI Artist
Company
Ember Entertainment
Mobile Game
Empire Z
Year
2014
Role
UI Artist
Company
Ember Entertainment
Video Game
Toy Soldiers War Chest
Year
2015
Role
Lead Artist
Company
Signal Studios
Video Game
Ascend: Hand of Kul
Year
2014
Role
Environment Artist
Company
Signal Studios
Video Game
Toy Soldiers: Cold War
Year
2011
Role
Lead Environment Artist
Company
Signal Studios
Video Game
Toy Soldiers
Year
2010
Role
Environment Artist
Company
Signal Studios
Experience
Lead Artist at Valkyrie Entertainment
Seattle, WA
Art Director at Ember Entertainment
Seattle, WA, United States of America
Lead Artist at Signal Studios
Kirkland, WA, United States of America
3D Artist at Hourglass Games
Redmond, WA, United States of America