This was a scene I made for Jeremy Huxley's CGMA vegetation class. It was a very fun project! The plants and rocks were all sculpted in Zbrush. Low poly assets were a combination of Zbrush and Maya. All the tiling materials were done in Substance Designer. And finally the scene was composed and lit in Unreal Engine.
I had the privilege of being interviewed about this scene by 80 Level. The article can be read here:
https://80.lv/articles/forest-trail-vegetation-in-zbrush-and-material-setup/