Forest Trail

flythrough of the environment

detailed lighting view

detailed lighting view

some of the assets made for the scene. they were sculpted in zbrush and modelled in maya. I used vertex blending and tiling materials on larger surfaces such as the ground, rocks, and trees.

some of the assets made for the scene. they were sculpted in zbrush and modelled in maya. I used vertex blending and tiling materials on larger surfaces such as the ground, rocks, and trees.

the tiling materials were made completely in substance designer. the loam is the exception, which was made in both zbrush (for alphas) and designer.

the tiling materials were made completely in substance designer. the loam is the exception, which was made in both zbrush (for alphas) and designer.

the plants were sculpted in zbrush

the plants were sculpted in zbrush

This was a scene I made for Jeremy Huxley's CGMA vegetation class. It was a very fun project! The plants and rocks were all sculpted in Zbrush. Low poly assets were a combination of Zbrush and Maya. All the tiling materials were done in Substance Designer. And finally the scene was composed and lit in Unreal Engine.

I had the privilege of being interviewed about this scene by 80 Level. The article can be read here:
https://80.lv/articles/forest-trail-vegetation-in-zbrush-and-material-setup/

Date
April 28, 2020