Dragonstone: Kingdoms

crafting screen:  a player could craft new equipment and customize the leaders of their city

crafting screen: a player could craft new equipment and customize the leaders of their city

the hud went thru many iterations over the course of the game's life

the hud went thru many iterations over the course of the game's life

i designed and created almost every icon in the game

i designed and created almost every icon in the game

cards depicting the various rarities in the game

cards depicting the various rarities in the game

the backs to some of the cards in the game

the backs to some of the cards in the game

there were many many buttons in the game that came in all shapes and sizes

there were many many buttons in the game that came in all shapes and sizes

leaderboard screen for one of the in-game events

leaderboard screen for one of the in-game events

hero screen: this is where a player could view the stats of their favorite heroes

hero screen: this is where a player could view the stats of their favorite heroes

this is one of the bonus mini-games a player could play on a daily basis

this is one of the bonus mini-games a player could play on a daily basis

UI and UX Design
I designed the UI from the ground up, and created all of the UI in the game, from the town HUD, to the menus, to various icons and more. It was a massive undertaking, and I learned a tremendous amount in the process.

While Designing the UX and creating the UI art, I also worked directly with multiple outsource companies as well as internal artists. I defined the art direction of the game, and made sure all the incoming art aligned with that direction. That often involved iterative back and forth feedback on a variety of assets, including environments, heroes, monsters and illustrations.

This is a very small sampling of my work for the game.

Date
February 22, 2019