For the Goddess Falls area, I was able to work on and refine the shader and meshes used for the waterfalls. This took a lot of iteration and collaboration, but I was very happy with the end result.
A special thanks and shout out to our lead on this project, John Palamarchuk, who's guidance was unparalleled. To Nick Rudolph, whose amazing effects brought the falls to life. To the talented Gabrielle Adams and artists at OF3D who made a visually breathtaking area. And to Jacob Antonucci who designed a fun and engaging gameplay space.